Weapons

There are a decent amount of weapons in Last Year: The Nightmare to aid you in your mission to escape, from baseball bats to flamethrowers.

 Baseball Bat 

Crafted by Assault Class

Damage = 45 hit points (As of Patch 1.0.2)

Upgrade-able = No

Friendly-Fire = No

Charges = 6

 Camera Flash 

Scout Class Only

Damage = None

Upgrade-able = Yes

Friendly-Fire = No

Special = Blinds the killer preventing them from doing anything for a short time

* Cooldown- 20 seconds base, 15 with Quick Recharge upgrade*

 Flamethrower 

Crafted by Technician Class

Damage = Damage over time * similar to Molotov *

Upgrade-able = No

Friendly-Fire = Yes

Special = Prevents the killer from going into Predator mode while on fire

 Hockey Stick 

Rare in-game item

Damage = ?

Upgrade-able = No

Friendly-Fire = No

Charges = 8

 Molotov 

Crafted by Assault Class

Damage = Damage over time * More if the killer stays in fire source *

Upgrade-able = No

Friendly-Fire = Yes

Special = Prevents the killer from going into Predator mode while on fire

 Nail gun Turrets 

Technician Class Only

Damage = 5 hit points per shot

Upgrade-able = Yes

Friendly-Fire = No

 Pipe 

Assault Class Only

Damage = 20 - 35 hit points

Upgrade-able = Yes

Friendly-Fire = No

Pipe Bomb

Crafted by Medic Class

Damage = Area of Effect * Potential Insta-Kill * (As of Patch 1.0.2, the Pipe Bomb has been reduced from 500 maximum damage to 280, only insta-killing strangler*)

Upgrade-able = No

Friendly-Fire = Yes

 Proximity Mine 

Crafted by Scout Class

Damage = Area of Effect * Potential Insta-Kill * (*As of Patch 1.0.2, Proximity mine's maximum damage was reduced from 350 to 300)

Upgrade-able = No

Friendly-Fire = Yes

 Shocker 

Crafted by Medic Class

Damage = 0 as of Patch 1.0.2 (Patch 1.0.2 reduced all taser damage, and reduced shock time by half.)

Upgrade-able = No

Friendly-Fire = No

Special = Stuns killer in place for a few seconds

Charges = 2

 Shotgun 

Crafted by Scout Class

Damage = Random within range

Upgrade-able = No

Friendly-Fire = Untested

Charges = 4

 Smoke Bomb 

Crafted by Scout Class

Damage = None

Upgrade-able = No

Friendly-Fire = Yes

Special = Prevents the killer from doing anything within the smoke (*Survivors can crouch under the gas to preform actions)