Medic

Class Role

The Medic class is the dedicated healer the students have access to. Carrying a medical bag, it is your job to keep your fellow students alive as they combat The Nightmare and attempt to escape.

Crafting
 * Upgrades
 * The two class upgrades the Medic has access to are More Charges, which costs 10 scrap and increases the amount of times you can heal someone from the base 5 to 7, and Health Regen, which costs 15 scrap and allows for you to passively regenerate health.

Gameplay Tips
 * Belt Flashlight
 * The flashlight is an equipment item that can be crafted for 5 scrap. It takes a few seconds to equip the flashlight after it has been crafted, leaving students vulnerable to attacks from The Nightmare. The flashlight illuminates the area in front of the player, similar to the flashlight attached to the Scout's tracker. A flashlight does not take up an item slot, meaning another item can be carried while wearing a flashlight.
 * Note: A flashlight can be crafted while one is equipped, dropping one on the floor for a teammate to pick up.
 * Pipe Bomb
 * The pipe bomb is a throwable item that costs 10 scrap. It is an explosive device with a timer that can be shortened by holding down the action button, and it deals massive damage to anyone caught within the blast area.
 * Note: The pipe bomb cannot be lowered once the action button is pressed, meaning in order to use any other item, the pipe bomb must be thrown.
 * Shocker
 * The shocker is a ranged item that costs 20 scrap. With a total of 2 charges, the shocker can stun The Nightmare for 2 seconds per charge, disabling it completely for the duration of the item's effect. After both charges have been used, the inspection animation that plays can leave students vulnerable to attacks from The Nightmare.


 * Job: As a Medic, your 2 main goals are to heal your teammates and craft a shocker. Due to you being the only class with absolutely no defensive tactics without a crafted item, stay within close proximity to your teammates when The Nightmare spawns in. The Nightmare may attempt to focus you early on in order to make dealing with your fellow students much easier, so the moment you see that The Nightmare has spawned in, get to your team. Try to focus on sticking with Assaults especially, as they are usually the ones to take the most damage, since they engage The Nightmare, and the two of you compliment each other perfectly.
 * Upgrades: Unlocking the More Charges upgrade is the second best thing you can do as a Medic. If your teammates are hogging all the scrap in the early game, do not be afraid to unlock this upgrade and get a shocker later. However, hold out on crafting it immediately; instead, use up all of your base charges, then craft the upgrade. This will fully refill your medical bag charges, allowing you to continue healing your teammates much quicker than waiting for a single charge to refill.
 * Flashlight: The flashlight is a very situational item, only being useful in dark areas like the locker room on The Gym, and although it is cheap to craft, it is best to save the scrap for better items, especially since the Scout has a flashlight that highlights traps as his class tool.
 * Pipe bomb: The pipe bomb, although powerful, is a risky craft. It can instantly kill your fellow students and you, but at the same time greatly damage (and usually kill) The Nightmare in a single attack, so use it at your own risk.
 * Shocker: The item that many people consider to be the best item in the game, the shocker is an incredibly helpful tool for Medics to craft. With the ability to stun the killer, the shocker grants the capability to not only increase the amount of damage it takes while in a fight, but it also allows the wielder to save teammates from being executed, thrown, downed, and grabbed. If The Nightmare seems to know that you have a shocker and is attempting to focus you, try dropping it for another teammate to use while it is occupied in order to ensure the shocker is used effectively.