Scout

 Class Role 

The Scout is the main source of information the students have access to. Utilizing a homemade tracker, you are tasked with informing your team about The Nightmare's proximity, revealing bear traps and gassed boxes, halting players from stepping into Environmental Executions that The Nightmare is hiding in, and seeing if The Nightmare is in Predator Mode or Physical, all the while stunning it with a bright camera flash to help your team escape or engage a fight.

Crafting


 * Upgrades
 * The two class upgrades the Scout has access to are Faster Recharge, which costs 10 scrap and increases the speed at which your camera flash recharges, and Longer Blinding, which costs 15 scrap and increases the duration of time The Nightmare remains blinded when it is successfully flashed.
 * Adrenaline Shot
 * The adrenaline shot is a boost item that costs 10 scrap to craft. It increases the movement speed of the student who injects it into themselves and also grants unlimited stamina for the duration of the effect.
 * Smoke Bomb
 * The smoke bomb is a throwable item that costs 10 scrap to craft. When thrown, it produces a cloud of smoke in the air that disables anyone standing within it, including The Nightmare. However, students can crouch underneath the smoke cloud to avoid becoming disabled.
 * Shotgun
 * The shotgun is a ranged item that costs 27 scrap to craft. Carrying 5 total shells to be fired, the shotgun is a devastating burst damage weapon, but suffers from poor accuracy and damage fall off, meaning The Nightmare must be close to the wielder if the high damage is to be dealt.

 Gameplay Tips 


 * Job: Due to how important the Scout is in all situations, it is recommended that players choosing the Scout class have access to a microphone so that they can relay all the information they obtain to their teammates. Due to your ability to detect traps and The Nightmare's proximity, as well as stun it temporarily, you are the class who is quite possibly the safest to go off on their own, even without any upgrades or items. However, this does not mean you should constantly be off on your own, as your ability to tell how close The Nightmare is to you is a very powerful tool and cannot be effectively used if your team is not near you, and you are still susceptible to being picked off by The Strangler, as he can grab you well outside of your camera flash's range.
 * Tracker's camera flash: Keep in mind that the camera flash has a delay from the time the action button is pressed and the actual blinding-effect can be applied. However, The Nightmare can still be blinded a few seconds after the flash animation has ended (quite possibly a bug). Many experienced killers will attempt to bait out your camera flash before engaging. To fight against this, try to get The Nightmare to chase you as if you were trying to run away from it. After turning a corner or closing a door, turn back towards where The Nightmare is coming from and activate your camera flash. This strategy will give the killer less time to react to your actions. You can even activate your camera flash while running from the killer, then quickly spin around while the delay plays to give The Nightmare almost no time to react. Even if the timing is not perfect, the window of time at the end of the animation that still blinds after the flash has dissipated can stun The Nightmare by surprise.
 * Upgrades: Both class upgrades are incredibly useful, and are not bad choices. The sooner these are acquired, though, the better, so decide whether it would be best to unlock these or craft an item if they have not been unlocked as the match progresses.
 * Smoke bomb: Your best item to craft when helping your team is the smoke bomb, since it can completely disable The Nightmare and allow your team to escape. If you are attempting a rescue and have a smoke bomb, crouch down and throw it in front of the door, then press and hold your interact button. You will enter the rescue animation, and The Nightmare will not be able to do anything to stop you (unless you are faced against The Strangler, in which case try to think about where the best possible spot to throw the bomb would be in order to deny him from using his Chain Grab).
 * Adrenaline shot: Adrenaline is an excellent tool to have when the escape gate is open, as the speed boost and infinite stamina makes getting there quickly and recovering from non-fatal falls very easy.
 * Shotgun: The shotgun, much like the baseball bat for the Assault class, requires a certain team playstyle to effectively use. It is a fine item to craft at any time, especially if you find yourself as the final student so that you have some form of damage, but it is best used in conjunction with your teammates. Both of your upgrades are quite useful as well, so don't be afraid to unlock them.