Assault

Class Role

The Assault class is the main damage dealer the students have access to. Armed with a steel pipe, it is your job to engage The Nightmare with the support of your team in order to kill it.

Crafting
 * Upgrades
 * The two class upgrades the Assault has access to are Barbed Wire, which costs 10 scrap, and Nails, which costs 15 scrap. Both class upgrades increase the damage your melee strikes do.


 * Helmet
 * The helmet is an equipment item that can be crafted for 10 scrap. It takes a few second to equip the helmet after it has been crafted, leaving the student vulnerable to attacks from The Nightmare. After the helmet has been equipped, it will begin absorbing all damage received apart from explosive and fire damage. After the helmet has absorbed too much damage, it will break and all remaining and incoming damage will be applied to the student as usual. The helmet is also another layer of defense against The Strangler, as the helmet will protect you from being grabbed by his Chain Grab ability. However, this knowledge can be used by The Strangler, who may attempt to remove your helmet from a distance before engaging. A helmet does not take up an item slot, meaning another item can be carried while wearing a helmet.
 * Note: A helmet can be crafted while one is equipped, dropping one on the floor for a teammate to pick up.
 * Molotov
 * The Molotov is a throwable item that costs 15 scrap to make. When thrown, the Molotov will burn in a small radius, dealing constant damage to anyone caught in the blaze. The Molotov will also ignite The Nightmare, dealing afterburn damage and disabling its ability to enter Predator Mode for the duration of the afterburn.
 * Note: The Molotov cannot be lowered once the action button is pressed, meaning in order to use any other item, the Molotov must be thrown.
 * Baseball Bat
 * The baseball bat is a melee weapon that costs 20 scrap to craft. It deals significantly more damage than the steel pipe, but it will snap in half after a certain amount of hits. The inspect animation for the bat breaking can leave students vulnerable to attack.

Gameplay Tips


 * Job: Your job is an important one, since you are usually the deciding factor as to whether or not your team and you survive an encounter with The Nightmare. The most important rule when playing as Assault, as is with any class, is to stick with your team as much as possible. When it is safe, it is perfectly fine to go scrap hunting, but when The Nightmare is loose, stay with your team so that you can support each other. Especially stick with Medics, who will heal you as you brawl it out will The Nightmare and possibly stun it with the shocker to give you more time to deal damage.
 * Upgrades: Many players will ignore the upgrades all together, as they are lost on death and the cost of both upgrades together cost more scrap than any of the other items that can be crafted. Depending on your team's playstyle, however, it may be a good idea to craft these upgrades (or at least the barbed wire to gain a bit more damage) instead of crafting a Molotov (i.e. the Technician is opting to craft a flamethrower).
 * Helmet: Many Assault players will follow the rule of always having a helmet. Due to its damage absorption, it is essential to have in any and all situations. If there is ever an excess of scrap in your hands, start crafting helmets for your team, but always keep at least a crafting kit and 10 scrap for yourself to craft a new helmet or Molotov if a fight breaks out.
 * Molotov: Following the crafting of a helmet, Assault players will opt to craft a Molotov, as it is much safer to throw a damage dealing AOE item than it is to engage The Nightmare in melee combat, its only effective range. This is a very basic but incredibly effective strategy, especially when solo-queing for a match where teammate cooperation is a toss-up.
 * Baseball bat: Crafting the baseball bat is not a bad idea, but it usually needs to be complimented by the team's playstyle. If you do craft a baseball bat, be aware of how many hits you have left. Breaking the bat in the middle of a fight can cause the scales to tip in favor of The Nightmare, since you are completely vulnerable while your character inspects the shattered bat. It can also be made to give to your teammates, who lack a decent source of damage, but be sure your can afford the scrap investment.