Tracker

The tracker is the class tool that is used by the Scout class. The tracker has four uses: Revealing traps and environmental execution spots, detecting the proximity of The Nightmare, showing whether The Nightmare is in Predator Mode or Physical, and blinding The Nightmare with a camera flash.

Uses
 * Revealing Traps/Environmental Executions
 * The tracker has a flashlight that can reveal and highlight bear traps, trapped searchables, and areas that would allow for The Nightmare to execute a student with their environmental execution. To reveal these spots, simply look at them and they will be highlighted in red for all teammates.
 * Note: Environmental Execution spots will only be revealed if The Nightmare is inside of the spot, waiting for a student to walk in the execution area.
 * Detecting The Nightmare's Proximity
 * On the screen of the tracker, there is a line that stretches from one side to the other. The closer The Nightmare is to the tracker, the more violently the line will shake and warp. The line will almost touch the upper and lower edges of the screen when The Nightmare is right on top of the tracker, and the line will be totally flat and stagnant when The Nightmare is dead.
 * Showing The Nightmare's State
 * The screen of the tracker will also glow green if The Nightmare is Physical, or blue if it is in Predator Mode.
 * Blinding The Nightmare
 * The tracker is armed with an old polaroid camera which has a flash bright enough to blind The Nightmare for a few seconds if it is flashed in its face. After using the flash, it will take a few seconds to recharge, but all other functions of the tracker will still be usable.